Creating Your Own Metaverse
The word metaverse is mentioned in almost every conversation about virtual reality, augmented reality, virtual communities and the future of 3D graphics. However, one of the most important promises of most metaverse is the ability to interoperate platforms and tools universally. If you want to step in the metaverse universe but don't want to spend money, there is a new solution for you. Working to reveal a way to do this, Nvidia announced Omniverse, an interconnected online toolkit for 3D creative applications. Omniverse Machinima platform unleash a new way of 3D design for creating your own metaverse. Now it is possible for you to create your real-time 3D simulation environment and generate income with Nvidia Omniverse Machinima. The first version of the open source platform Omniverse has been released for free to enable real-time 3D simulation environment creation which helps for creating your own metaverse. Nvidia's Omniverse platform, the cloud-connected 3D collaboration toolkit was previously in open beta and was made available to subscribed businesses last year. Although the free version is limited to two-person collaboration, the software has many possibilities. Since Omniverse is an open source platform, it also includes support for Autodesk 3ds Max, Autodesk Maya and Unreal Engine. In fact, many tools, including Adobe Substance 3D Material Extension, will be integrated into this platform soon. Nvidia Omniverse Machinima is an easily extensible, open source platform built for virtual collaboration and real-time physically accurate simulation. Creators, designers, researchers, and engineers can connect key design tools, assets, and projects to collaborate in a shared sandbox. Developers and software companies can easily create and sell extensions, applications, connectors, and microservices on Omniverse's modular platform to expand its functionality. 3D World Creation in a Single Application We can discuss NVIDIA Omniverse in three areas. The Omniverse Nucleus database engine connects users and exchanges 3D assets and scene descriptions. Once connected, designers who do shading, animation, lighting, modelling, layout, special effects can collaborate to create a scene. Multiple users can be connected to Nucleus. The second aspect of Omniverse is the compositing and animation engine; a virtual world simulation. NVIDIA CloudXR includes client and server software for augmented reality content streaming from OpenVR apps to Android and Windows devices, and allows users to enter and exit the Omniverse. Omniverse platform is based on Pixar's widely adopted Universal Scene Recognition (USD) technology, which is the leading format for universal exchange between 3D applications. While Pixar uses it to make animated films, Nvidia offers a packaged interactive workflow technology between real-time ray processing, physics, materials and 3D software products from a different perspective. If we think of USD as the HTML of 3D, Omniverse Machinima can also be thought of as a platform that bundles existing 3D software tools that are often not integrated with each other. It is also possible to describe Omniverse as a platform that theoretically connects different virtual worlds, enabling the creation of an interoperable metadata warehouse. Content producers can design and produce a wide variety of 3D objects such as houses, avatars, robots, factories, museums, and then sell them and generate income in this endless world. Since this content is difficult to produce and often requires multiple tools, Omniverse Machinima offers all these in a single application and makes things much easier.